In Chapter 11 Snyder talks about virtual reality and “the challenge of latency” – or the challenge of speed. As I think about how far we have come of the last few years I am increasingly impressed with our abilities to overcome the speed problem with virtual reality.
As a graduate student in the late 1990’s I studied a little about technology and multi-media. I remember on high scaled presentation where the graduate students all gathered in the auditorium at the business school and some gentleman came along and showed some very basic video and sound from a laptop computer. There were probably lots of ooos and ahhhh’s but I was not impressed that this was truly multimedia.
I was convinced that what the world called multimedia was in fact a fraud. In order for it to truly be multimedia you must have computers that were truly powerful enough to handle true scale video with sound and all a descent rate of speed. Well I think that we finally began to reach that era in about 2003-2004. In the last two years our abilities have increased substantially, and we are finally in an era where technologies are converging to produce substantial multimedia and virtual realities.
A couple of products that point to our abilities:
1. Pax Warrior Simulation. For the first time in my schooling experience I actually had a class assignment to participate in a computer simulation. The simulation was a decision making tool that put a person through the process of being the UN General in Charge right before the Rwanda Genocide. It was your responsibility to try to stop the tragedy. (www.paxwarrior.com). I found the simulation to be stimulating and a good tool for learning about the events and decisions that occurred in
Rwanda. I predict in the future that more such tools will be developed for the education field that mix simulation, multimedia and learning.
2. PS3. The PS3 really sets the bar high for multimedia and simulation. Although the platform is mostly used by gamers, it would be great to see educators and industry use the platform or the performance levels as a tool used for their own learning processes. It would be great to see such a powerful multimedia device used to train people on emergency first aid, on driving skills, on how to use a voting machine, or on how to use a computer. Instead of being solely a gaming platform, it should be seen as a multimedia educational opportunity for the world.
3. Nvidia 8800 GTX. The 8800GTX video card does for the computer system what the PS3 did for the gaming center. It takes much of the video processing away from the computer and processes the data inside the card, allowing for incredible detail in virtual reality, simulations, or video processing. It currently cost $600, but the costs will drop. The 8800 GTX turns a computer system into a multimedia powerhouse. A good review from extremetech.com can be found at www.extremetech.com/article2/0,1697,2053780,00.asp.




